Pipmen: World - a real World First! (LIVE on KS)

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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby PrincessTrouble » Wed Feb 08, 2017 3:09 pm  

Fud wrote:2) We are offering a really cool Pipmen: Collector's edition with foil, extensive embossing and all the best original Pipmen designs with a new back. Don't miss it!

Tuckbox (Small).png




Is the foil just on the tuck or will there be foil accents on the cards too?
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Fud » Wed Feb 08, 2017 8:57 pm  

PrincessTrouble wrote:
Fud wrote:2) We are offering a really cool Pipmen: Collector's edition with foil, extensive embossing and all the best original Pipmen designs with a new back. Don't miss it!

Tuckbox (Small).png




Is the foil just on the tuck or will there be foil accents on the cards too?


Just on the box for now. If we reach enough funding I'll look into foil backs, though the expense of that with a small print run is prohibitive unless allowed for in the initial pricing.
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Fud » Thu Feb 09, 2017 8:30 pm  

The project preview page is now LIVE and available for viewing - check it out see see all the incredible Pipmen and their world:

https://www.kickstarter.com/projects/58 ... n=e2c93a92

In addition, look out for:

Image

In the final (mostly-high res picture):

Image

EARLYBIRD PRICING will be available for the first 18 hours! This covers the most popular 3 rewards: 1 Pipmen world deck, 1 world and 1 collectors deck and 1 world, 1 collectors and 1 uncut sheet. Make sure to get in on the first day for the best deal. The 2 decks + 1 uncut is only $53 including shipping - that is SUPER CHEAP of decks + an uncut! Don't miss out

Pipmen World launches Feb 14th, 4pm UT, 8am PST, 11am EST
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby rousselle » Fri Feb 10, 2017 3:36 am  

I do not often pick up uncut sheets. This one... yeah. This one is definitely going on my wall.

Great job, Ben. Truly, well done.

Loved your previous Pipmen, but this one kicks it up to eleven.
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby N8_the_Gr8 » Fri Feb 10, 2017 3:40 am  

Love the look of this deck! You got some really great ideas here! Great work!
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Ursula Beutelhuber » Fri Feb 10, 2017 4:05 am  

from an aesthetic point of view (mine) those are hideous. yuck!
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby flashcards » Fri Feb 10, 2017 4:24 am  

Ursula Beutelhuber wrote:from an aesthetic point of view (mine) those are hideous. yuck!




You're kidding, right? :?:
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby MagikFingerz » Fri Feb 10, 2017 8:13 am  

flashcards wrote:
Ursula Beutelhuber wrote:from an aesthetic point of view (mine) those are hideous. yuck!




You're kidding, right? :?:

To each their own. This doesn't really capture me either, to be honest.

I might go for a Pipmen Collector's Edition though.
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby ecNate » Fri Feb 10, 2017 1:05 pm  

As an uncut, this is absolutely amazing and a must have. Now that I'm finally framing my collection, I'm already running out of room, but I'll have to find a space for this one somehow.

I do agree though, as a deck the cards are not ideal with colored backgrounds. Compromises though, to make the uncut the deck has to take a hit. I hope enough people pick it up or get the other decks to make it fund.

Thanks for providing some great early bird options with the uncut, I'll be jumping on that for sure and maybe adding an extra deck, especially for the collectors.
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Cbkimble » Fri Feb 10, 2017 2:33 pm  

As a playable deck, these won't work well at all, but the uncut will look amazing. I know the point is for decks but I think an uncut tier would do very well for this campaign.
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby rousselle » Fri Feb 10, 2017 3:53 pm  

How will these not work as playable decks? The indices seem fine, which is the most important part. Would this work better for you if the indices always had a white background behind them?

Edit: Yes, I wouldn't use these at the poker table, but for playing crazy 8's with the kids, these should be just fine. :)
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Fud » Fri Feb 10, 2017 4:25 pm  

The deck was designed from concept through to completion on the basis of a single image able to be broken into self contained images, while still being a playable deck of cards. With that goal it is inevitable that the full-art designs will impact on the immediate recognition of the pips. However, I have compensated for the players by including a white border, white blockouts around the standard corner numbers and indices, and a faint border around (almost all) of the face pips. While it certainly isn't as clear as a standard deck of Bicycle cards, it certainly is more interesting. If I had taken it to the extreme of full bleed artwork then it would have been unplayable (though it would have looked really cool).

I don't plan on using this for Poker either, but from the numerous players who have used the prototype for games, the artwork has not once been an issue. When you play games it is the corner indice that is far more important. I happily use this for family games fun and games nights with no problems (except newcomers always want to stop after the first round to make the puzzle!).

Having said that though, of course people have different tastes and preferences. Mine happens to be creativity and functionality, a line I tried to tread with the designs. If your's is more to the functionality side, then it is still a great party deck and cool concept, no hard feelings :) I just get bored of a fancy tuck, fancy back and standard faces when you can do so much more.

Thanks everyone for the feedback so far, I am really excited to get this underway!
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby rousselle » Fri Feb 10, 2017 5:07 pm  

I just realized... when you (Fud) posted single cards, it was obvious that the indices were on a white block-out, but in the image of your uncut, it looks like the indices are merely on a slightly less-saturated background. That may be why some are saying it doesn't look that playable.

With the indices being as easy to read as your single-card images earlier in this thread indicate, I think these will be plenty playable for my needs. Again, not for the poker table, but for family fun night? These will be great. :-)
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Fud » Fri Feb 10, 2017 5:45 pm  

rousselle wrote:I just realized... when you (Fud) posted single cards, it was obvious that the indices were on a white block-out, but in the image of your uncut, it looks like the indices are merely on a slightly less-saturated background. That may be why some are saying it doesn't look that playable.

With the indices being as easy to read as your single-card images earlier in this thread indicate, I think these will be plenty playable for my needs. Again, not for the poker table, but for family fun night? These will be great. :-)


Ah, perhaps I should have been clearer. I stated somewhere that the big sheet I showed had the white borders made transparent so you can see the big picture better (and the hidden detail in the borders), but the final cards will have a full white borders.

The finished cards will look like these (perfectly playable in my opinion):

Image
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby rousselle » Fri Feb 10, 2017 5:51 pm  

I probably read that and then forgot about it, because now that you mention it, that sounds familiar.

When we order the uncuts, will they be uncuts of the actual deck, or uncuts with the "transparent" version of the index cut-outs? I'm assuming the uncuts will be the same as the actual cards, but either way works fine with me.
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Fud » Fri Feb 10, 2017 5:56 pm  

rousselle wrote:I probably read that and then forgot about it, because now that you mention it, that sounds familiar.

When we order the uncuts, will they be uncuts of the actual deck, or uncuts with the "transparent" version of the index cut-outs? I'm assuming the uncuts will be the same as the actual cards, but either way works fine with me.


Uncuts will be of the actual decks (solid white borders). I'm considering doing a limited full bleed deck version but not yet.

Image
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Cbkimble » Fri Feb 10, 2017 7:51 pm  

rousselle wrote:How will these not work as playable decks? The indices seem fine, which is the most important part. Would this work better for you if the indices always had a white background behind them?

Edit: Yes, I wouldn't use these at the poker table, but for playing crazy 8's with the kids, these should be just fine. :)


I meant as far playing standard adult games, i.e. poker, cadillac, etc. I'm sure kids would have fun with this deck.
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Ursula Beutelhuber » Sat Feb 11, 2017 7:52 am  

flashcards wrote:
Ursula Beutelhuber wrote:from an aesthetic point of view (mine) those are hideous. yuck!




You're kidding, right? :?:

no. to me this is a lame idea, lame execution, it looks like a cheap rendering or something. sure, a lot of work went into this. doesn't make it awesome, though.
but it's fine if you like it and put it somewhere you can look at it every now and then and think to yourself: I'm really glad I bought this, it was the right call and enjoy looking at it. :)
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Fud » Sat Feb 11, 2017 5:29 pm  

Ursula Beutelhuber wrote:
flashcards wrote:
Ursula Beutelhuber wrote:from an aesthetic point of view (mine) those are hideous. yuck!

You're kidding, right? :?:

no. to me this is a lame idea, lame execution, it looks like a cheap rendering or something. sure, a lot of work went into this. doesn't make it awesome, though.
but it's fine if you like it and put it somewhere you can look at it every now and then and think to yourself: I'm really glad I bought this, it was the right call and enjoy looking at it. :)


That's fine, everyone has different things they are looking for, and I don't expect everyone to like the same thing. For instance, I am constantly amazed that people love decks like the Fontain Series - I find that pretty bland. I can't understand how they have sold 17,000 decks or raised hundreds of thousands of dollars with so little deviation from the norm. But people are entitled to like what they will. With Prism, Pipmen and now Pipmen world I try to bring something different to a table which has historically been overwhelmingly uniform. It's a way of scratching a creative itch which I get a lot of enjoyment out of.

On another topic, for those wondering about the playability of this deck as a functional deck of cards - I made a picture!

Image
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Re: Pipmen: World - a real World First! (launching Feb 14th)

Unread postby Fud » Tue Feb 14, 2017 1:04 am  

Pipmen: World launches in 10 hours! Get in on day 1 for awesome Earlybird specials :)

c89b131786297cfd8b947c08f6a41dfb_original.png
c89b131786297cfd8b947c08f6a41dfb_original.png (265.77 KiB) Viewed 63 times


https://www.kickstarter.com/projects/58 ... n=e2c93a92..

e976d45b61e766133a4e591c8e12f8ad_original.png
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